Active development

Independent game studio · 2026

Worlds worth crossing.

Gigaslav is building ProjectWander, a procedural space-exploration RPG where the journey from a planet's surface to the space between worlds stays continuous.

ProjectWander spacecraft alongside a generated planet
ProjectWander
Current development build
Real gameplay capture
BootstrappedIndependent development
Pafos, CyprusStudio base
Started 2026Gigaslav
GodotCurrent engine
ProjectWander

A journey you can actually make.

The project's defining idea is simple to describe and hard to fake: stand on a generated world, board your ship, leave the surface, cross space, return, land, and keep exploring without replacing the journey with a loading-screen shortcut.

ProjectWander ship on a generated planetary surface
Surface exploration

Start with a place, not a menu.

Generated terrain, local environmental content and a physical ship share the same playable world. The surface is where the larger space-exploration loop begins and ends.

Current build · authentic gameplay capture
SurfaceAtmosphereSystemInterstellarReturn
Development snapshot

A working foundation, still taking shape.

ProjectWander is still visually early. The priority so far has been proving that the underlying world can support the kind of exploration the game is aiming for. The screenshots on this site are from the current working build.

Working today

Foundations already in the build

  • Deterministic generated planets and star systems
  • Scalable local planetary terrain and environmental content
  • Physical ship entry, takeoff, flight, landing and exit
  • Local-system cruise and explicit interstellar travel
  • Early ecology, discovery and progression foundations
Still evolving

Built to deepen, not to pretend it's finished

The next work is about making generated worlds more convincing and turning the technical foundation into richer exploration and gameplay. Visual assets, world content, tuning and presentation remain actively in development.

The site uses current gameplay captures so the project can be judged by what exists today as well as where it is headed.

From the build

One project, several scales.

Surface detail, world life and planetary travel are all parts of the same project rather than separate demos.

Gigaslav

Small studio. Ambitious systems.

Gigaslav is an independent game studio started by Yaroslav in 2026. It is bootstrapped and currently focused on ProjectWander.

The aim is to build exploratory games around procedural worlds, connected systems and technically ambitious player journeys, with ProjectWander as the studio's current focus.

Contact
info@gigaslav.comBusiness, platform and development enquiries.
FounderYaroslav
StudioGigaslav
LocationPafos, Cyprus
StageBootstrapped · active development
ProjectProjectWander